Contents

Preview: this cheatsheet is still in development and the content hasn't been independently verified.

Shapes & operations02 / 31

Primitives

The starting shapes for almost any design. Name them and you skip a lot of guessing.

Cube / Box

Cube / Box

A six-sided block. Width, depth, height in millimetres.

Sphere

Sphere

A ball. Specify radius or diameter, not both.

Cylinder

Cylinder

A tube or rod. Say hollow if you mean a pipe.

Cone

Cone

Tapers from a circle to a point. Truncated if it ends in a smaller circle.

Torus

Torus

A donut. Give the ring radius and the tube radius.

Wedge

Wedge

A triangular prism. Ramps, brackets, and gussets start here.

Pyramid

Pyramid

Tapers from a polygon to a point. Square base by default.

Polyhedron

Polyhedron

A custom mesh from points and faces. Last resort when nothing else fits.

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